Beiträge: 3 Registriert: Dec 2010
| 21.12.2010, 11:25
TypeError: Error #1010: Ein Begriff ist nicht definiert und hat keine Eigenschaften.
at Unbenannt_fla::MainTimeline/itemButtons()[Unbenannt_fla.MainTimeline::frame1:202]
kann mir jemand erklären was ich falsch mache bitte,bitte,bitte
vielen dank im vorausActionScript:1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 | //The main menu's instance name is yourMenu.
//Find and replace yourMenu to match that of your menu instance.
stop();
var btnNum:int;
var highlightNum:int = 1;
var menu1Open:Boolean = false;
var menu2Open:Boolean = false;
var menu3Open:Boolean = false;
var menu4Open:Boolean = false;
var bg:MovieClip = new MovieClip();
bg.graphics.beginFill(0x999999, 1);
bg.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
bg.graphics.endFill();
bg.alpha = 0;
yourMenu.addChildAt(bg, 0);
//on mouse over menus: set btn number, highlight, open menu, close other menus
stage.addEventListener(MouseEvent.MOUSE_OVER, overBtn);
function overBtn(evt:MouseEvent):void {
switch (evt.target) {
case yourMenu.menu1_btn :
btnNum=1;
highlightBtn();
openMenu();
menu1Open = true;
closeOtherMenus();
break;
case yourMenu.menu2_btn :
btnNum=2;
highlightBtn();
openMenu();
menu2Open = true;
closeOtherMenus();
break;
case yourMenu.menu3_btn :
btnNum=3;
highlightBtn();
openMenu();
menu3Open = true;
closeOtherMenus();
break;
case yourMenu.menu4_btn :
btnNum=4;
highlightBtn();
openMenu();
menu4Open = true;
closeOtherMenus();
break;
}
};
//when user mouse leaves a button, set the highlight
stage.addEventListener(MouseEvent.MOUSE_OUT, outBtn);
function outBtn(evt:MouseEvent):void {
switch (evt.target) {
case yourMenu.menu1_btn :
highlightNum=1;
break;
case yourMenu.menu2_btn :
highlightNum=2;
break;
case yourMenu.menu3_btn :
highlightNum=3;
break;
case yourMenu.menu4_btn :
highlightNum=4;
break;
}
};
//mouse out of drop-down, ensure all menus close
bg.addEventListener(MouseEvent.MOUSE_OVER, leaveMenu);
function leaveMenu(evt:MouseEvent):void{
if(bg.hitTestPoint(mouseX, mouseY, true)){
closeMenu();
menu1Open = false;
menu2Open = false;
menu3Open = false;
menu4Open = false;
}
}
//functions to open and close menus
function openMenu():void {
yourMenu.menu_tween.menu_down.addTarget(yourMenu.getChildByName("menu" + btnNum), 1);
}
function closeMenu():void {
yourMenu.menu_tween.menu_up.addTarget(yourMenu.getChildByName("menu" + btnNum), 1);
}
//close menus other than the current one
function closeOtherMenus():void {
if(btnNum == 1 && menu2Open){
yourMenu.menu_tween.menu_up.addTarget(yourMenu.menu2, 1);
menu2Open = false;
}
if(btnNum == 1 && menu3Open){
yourMenu.menu_tween.menu_up.addTarget(yourMenu.menu3, 1);
menu3Open = false;
}
if(btnNum==2 && menu1Open){
yourMenu.menu_tween.menu_up.addTarget(yourMenu.menu1, 1);
menu1Open = false;
}
if(btnNum==2 && menu3Open){
yourMenu.menu_tween.menu_up.addTarget(yourMenu.menu3, 1);
menu3Open = false;
}
if(btnNum==3 && menu1Open){
yourMenu.menu_tween.menu_up.addTarget(yourMenu.menu1, 1);
menu1Open = false;
}
if(btnNum==3 && menu2Open){
yourMenu.menu_tween.menu_up.addTarget(yourMenu.menu2, 1);
menu2Open = false;
}
};
//adds animation based on current and previous button
function highlightBtn():void {
if(btnNum == 1 && highlightNum == 2){
yourMenu.highlight_tween.two_one.addTarget(yourMenu.highlight_mc, 1);
}
if(btnNum == 1 && highlightNum ==3){
yourMenu.highlight_tween.three_one.addTarget(yourMenu.highlight_mc, 1);
}
if(btnNum == 2 && highlightNum == 1){
yourMenu.highlight_tween.one_two.addTarget(yourMenu.highlight_mc, 1);
}
if(btnNum == 1 && highlightNum == 4){
yourMenu.highlight_tween.two_one.addTarget(yourMenu.highlight_mc, 1);
}
if(btnNum == 2 && highlightNum ==4){
yourMenu.highlight_tween.three_one.addTarget(yourMenu.highlight_mc, 1);
}
if(btnNum == 3 && highlightNum == 4){
yourMenu.highlight_tween.one_two.addTarget(yourMenu.highlight_mc, 1);
}
if(btnNum == 2 && highlightNum ==3){
yourMenu.highlight_tween.three_two.addTarget(yourMenu.highlight_mc, 1);
}
if(btnNum == 3 && highlightNum == 1){
yourMenu.highlight_tween.one_three.addTarget(yourMenu.highlight_mc, 1);
}
if(btnNum == 3 && highlightNum == 2){
yourMenu.highlight_tween.two_three.addTarget(yourMenu.highlight_mc, 1);
}
};
//Assign appropriate button actions for menu items
stage.addEventListener(MouseEvent.CLICK, itemButtons);
function itemButtons(evt:MouseEvent):void {
switch (evt.target) {
case yourMenu.menu1.item1_btn :
trace("Menu 1, button 1");
break;
case yourMenu.menu1.item2_btn :
trace("Menu 1, button 2");
break;
case yourMenu.menu1.item3_btn :
trace("Menu 1, button 3");
break;
case yourMenu.menu2.item1_btn :
trace("Menu 2, button 1");
break;
case yourMenu.menu2.item2_btn :
trace("Menu 2, button 2");
break;
case yourMenu.menu2.item3_btn :
trace("Menu 2, button 3");
break;
case yourMenu.menu3.item1_btn :
trace("Menu 3, button 1");
break;
case yourMenu.menu3.item2_btn :
trace("Menu 3, button 2");
break;
case yourMenu.menu3.item3_btn :
trace("Menu 3, button 3");
break;
case yourMenu.menu4.item1_btn :
trace("Menu 4, button 1");
break;
case yourMenu.menu4.item2_btn :
trace("Menu 4, button 2");
break;
case yourMenu.menu4.item3_btn :
trace("Menu 4, button 3");
break;
}
};
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