gotoAndPlay klappt nicht [Flash 11]
| Beiträge: 4 Registriert: Apr 2013
| 29.04.2013, 18:55
Was mache ich falsch?
ActionScript:1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 | package
{
import flash.display.MovieClip;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
import flash.utils.*;
import Game.*;
public class GameController extends MovieClip
{
private var player:Player;
private var playerScore:Number;
private var enemies=Array;
private var bullets:Array;
private var lastBulletTime:Number;
//User Input
private var moveX, moveY:Number;
private var fireBullet:Boolean;
//Scrolling Background
private var mcBackground1:StarField;
private var mcBackground2:StarField;
public function GameController()
{
}
public function startGame()
{
//Create player
player = new Player();
player.x = C.PLAYER_START_X;
player.y = C.PLAYER_START_Y;
mcGameStage.addChild(player);
playerScore = C.PLAYER_START_SCORE;
moveX = 0;
fireBullet = false;
lastBulletTime = getTimer();
enemies = new Array();
bullets = new Array();
mcBackground1 = new StarField();
mcBackground2 = new StarField();
mcBackground2.x = mcBackground1.width;
mcGameStage.addChildAt(mcBackground1,0);
mcGameStage.addChildAt(mcBackground2,0);
mcGameStage.addEventListener(Event.ENTER_FRAME,update);
//Handle event when this game is being preloaded
addEventListener(Event.ADDED_TO_STAGE, gameAddedToStage );
//Handle situations when this game is being run directly
if (stage != null)
{
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDownHandler);
stage.addEventListener(KeyboardEvent.KEY_UP,keyUpHandler);
}
}
private function gameAddedToStage(evt: Event):void
{
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDownHandler);
stage.addEventListener(KeyboardEvent.KEY_UP,keyUpHandler);
}
private function keyDownHandler(evt:KeyboardEvent):void
{
if (evt.keyCode == 32)
{
//Fire bullet
fireBullet = true;
}
else if ((evt.keyCode == 37) || (evt.keyCode == 65))
{
//Move player left
moveX = -1;
}
else if ((evt.keyCode == 39) || (evt.keyCode == 68))
{
//Move player right
moveX = 1;
}
if ((evt.keyCode == 38) || (evt.keyCode == 87))
{
//Move player up
moveY = -1;
}
else if ((evt.keyCode == 40) || (evt.keyCode == 83))
{
//Move player down
moveY = 1;
}
}
private function keyUpHandler(evt:KeyboardEvent):void
{
if ((evt.keyCode == 37) || (evt.keyCode == 65))
{
moveX = 0;
}
else if ((evt.keyCode == 39) || (evt.keyCode == 68))
{
moveX = 0;
}
else if ((evt.keyCode == 38) || (evt.keyCode == 87))
{
moveY = 0;
}
else if ((evt.keyCode == 40) || (evt.keyCode == 83))
{
moveY = 0;
}
}
private function update(evt:Event)
{
//******************
//Handle User Input
//******************
//Handle Player 1 User Input
if (moveX > 0)
{
if (player.x <= C.PLAYER_RIGHT_BOUND)
player.x += C.PLAYER_SPEED;
}
else if (moveX < 0)
{
if (player.x > C.PLAYER_LEFT_BOUND)
player.x -= C.PLAYER_SPEED;
}
if (moveY > 0)
{
if (player.y <= C.PLAYER_DOWN_BOUND)
player.y += C.PLAYER_SPEED;
}
else if (moveY < 0)
{
if (player.y > C.PLAYER_UP_BOUND)
player.y -= C.PLAYER_SPEED;
}
//Handle Firing of bullets
if (fireBullet)
{
var currTime = getTimer();
if (currTime - lastBulletTime > C.BULLET_DELAY)
{
lastBulletTime = currTime;
var newBullet = new Bullet(player.x, player.y);
bullets.push(newBullet);
mcGameStage.addChild(newBullet);
}
fireBullet = false;
}
//******************
//Handle Game Logic
//******************
//Check to spawn new enemies
if (Math.random() < C.SPAWN_ENEMY_CHANCE)
{
//Create a new monster
var newEnemy = new Enemy();
enemies.push(newEnemy);
mcGameStage.addChild(newEnemy);
}
//Update enemies
for (var i=enemies.length - 1; i >= 0; i--)
{
enemies[i].update();
}
//Update bullets
for (var i=bullets.length - 1; i >= 0; i--)
{
bullets[i].update();
if (bullets[i].notInScreen())
{
mcGameStage.removeChild(bullets[i]);
bullets.splice(i,1);
}
}
//Check for collision
//---------------------
//Bullet and Enemy collisions
for (var i=bullets.length - 1; i >= 0; i--)
{ for (var j=enemies.length - 1; j >= 0; j--)
{
if (bullets[i].hitTestObject(enemies[j].collisionArea))
{
//Increase player score
playerScore += enemies[j].getPointsWorth();
enemies.gotoAndPlay(27);
//Remove bullet and enemy
mcGameStage.removeChild(bullets[i]);
mcGameStage.removeChild(enemies[j]);
bullets.splice(i,1);
enemies.splice(j,1);
break;
}
}
}
//Player and Enemy collisions
for (var j=enemies.length - 1; j >= 0; j--)
{
if (player.collisionArea.hitTestObject(enemies[j].collisionArea))
{
mcGameStage.removeChild(player);
mcGameStage.removeChild(enemies[j]);
enemies.splice(j,1);
player = null;
gameOver();
break;
}
}
//******************
//Handle Display
//******************
//Update scrolling of background image
mcBackground1.x -= C.SCROLL_SPEED;
mcBackground2.x -= C.SCROLL_SPEED;
if (mcBackground1.x <= -mcBackground1.width)
{
//switch it to the back of background 2
mcBackground1.x = mcBackground2.x + mcBackground2.width;
}
else if (mcBackground2.x <= -mcBackground2.width)
{
//switch it to the back of background 1
mcBackground2.x = mcBackground1.x + mcBackground1.width;
}
//Display new Score
txtScorePlayer.text = String(playerScore);
}
private function gameOver()
{
player = null;
bullets = null;
enemies = null;
mcGameStage.removeEventListener(Event.ENTER_FRAME,update);
stage.removeEventListener(KeyboardEvent.KEY_DOWN,keyDownHandler);
stage.removeEventListener(KeyboardEvent.KEY_UP,keyUpHandler);
}
}
}
|
das was in rot (enemies.gotoAndPlay(27);) makiert ist funktioniert nicht! Warum nicht? kann mir jemand helfen sonst klappt alles?
Wäre mal cool ne antwort zubekommen! | Geändert von Zipped am 29.04.13 um 18:56 Uhr | |
| | Beiträge: 3000 Wohnort: Köln Registriert: Oct 2007
| 01.05.2013, 17:45
|
|